A Simulator Built for All-Hazards Preparation and Incident Response
FAAC’s InCommand simulator has been built, from the ground up, to create the most realistic, reproducible, and customizable training scenarios possible.
The inCommand simulator is a turnkey hardware/software incident control and command training solution. It arrives with a library of ready-to-run emergency management scenarios set in high-fidelity virtual environments. Included scenarios span public health crises, homeland security/domestic incidents, industrial accidents, natural disasters that require FEMA coordination, and more.
The inCommand suite is powered by XVR On-Scene, a programmable/customizable interactive 3D incident command and control simulation platform for tactical and procedural-level training. This system relies on Unity®-based high-resolution graphics, giving personnel the option of participating in the incident management simulation via desktop screens, large-screen display, or VR headsets.
While working together in inCommand, emergency response teams experience complex incidents as completely immersive real-time experiences. They take on their roles in the ICS organizational structure and are able to explore how their incident response plans perform under real stresses and changing conditions.
The inCommand simulator supports an unlimited number of unique scenarios set in either generic or custom/geo-specific locations. FAAC has developed specialized modules for critical infrastructure and other sites of special significance, including:
- airports
- railways
- ships and shipyards
- traffic tunnels
- ports
- offshore facilities
- industrial sites
- schools
- wildlands and wildfire-prone environments
Emergency response trainers and personnel can also create custom scenarios using the authoring tools, drawing on the included database of +700 interactive objects, environments, and structures.
Any scenario—pre-built or custom authored—can be further complicated with various hazards, including inclement weather, reduced visibility, toxic fumes or vapors, crowd control issues, and other factors. Every scenario can be modified by the trainer as it runs (including joystick control of pedestrians, animals, onlookers, etc.).